Below, I will include screenshot evidence of the scrum meetings me and my team have been holding since we started working from home due to the COVID-19 lock down. We have spent our time working on Microsoft Teams as opposed to working on Zoom or Google Classroom. [All blog entries have been converted to postsContinue reading “Corona Virus Lock Down Scrum Meeting Evidence”
Category Archives: Uncategorized
Diegetic and Non-Diegetic Sounds – Imagined Worlds Article
What Are Diegetic And Non-Diegetic Sounds? Diegetic sounds are everyday sounds that we hear in real life such as say footsteps or the sound of the wind blowing. In games design we use diegetic sounds in order to make the world around the player feel immersive and realistic – helps to give the world aroundContinue reading “Diegetic and Non-Diegetic Sounds – Imagined Worlds Article”
Independent Game Pitch Review – Party Lama
The following blog post, is review on a pitch produced by indie game developers, Party Lama. Below I will include a link to the video pitch that they have produced. The pitch was very short but sweet, and demonstrated quite a wide variety of gameplay and exploration within their game – I appreciate this becauseContinue reading “Independent Game Pitch Review – Party Lama”
Sprint Reviews
In this blog post, you will find detailed below individual sprint reviews that I have written – in each sprint production blog I will have written a small conclusion as to how the sprint went, however here I will go in-depth as to how the sprint went as a whole. Sprint 1 Review – 31/01/20Continue reading “Sprint Reviews”
Pre-Production
In this blog entry, you will find all of the pre-production paper work and discussions that were written and took place before the start of the Synoptic Project. Later on, I will include links to our Trello (Scrum) board if our group decides to switch from a traditional scrum board to a digital one instead.Continue reading “Pre-Production”
Sprint 4 Action Plan
Today me and my group have started planning for the production of sprint 4. Within this sprint we aim to produce a working game by the end of our deadline, our goals are to complete a texturing workflow as well as aiming to produce a quest system and flashed out level that will be playable.Continue reading “Sprint 4 Action Plan”
Sprint 3 Action Plan
Now that Sprint 2 has come to an end, me and my team were once again asked to sit down to discuss and arrange a plan of action for Sprint 3. Firstly we revised the anchors and engines that pushed us forward, but also held us back during the period of Sprint 2. Exactly likeContinue reading “Sprint 3 Action Plan”
Companies That Use Scrum and Agile
Scrum background Large tech giants such as Adobe, Microsoft and HP (Hewlett Packard) practice production workflows like Scrum and Agile. In fact, more than 70% of all IT based companies have adopted workflows like these, this is due to how efficient and effective the production workflows are. It is also worth mentioning that the ScrumContinue reading “Companies That Use Scrum and Agile”
Untitled Goose Game Analysis
The Untitled Goose Game was released on the 20th of September 2019. The is a mischief/stealth puzzle orientated game which involves the player running around levels performing tasks and completing quests that are given to them via a to do list – the quests can range from collecting items from a shop to stealing itemsContinue reading “Untitled Goose Game Analysis”
Stephen Hey Lecture Session
Today we received a lecture from Stephen Hey, who has many years of experience in marketing, PR, production and game/talent scouting within the industry to discuss demographic profiles. Stephen has also has ties to large AAA companies such as EA in the industry and currently work freelance with his company HeyStephenHey, looking for talent andContinue reading “Stephen Hey Lecture Session”