Own IP Demographic Report

Following up our session with industry veteran Stephen Hey, me and my group held a meeting the next day and discussed the main type of demographic that our game is targeted towards – the importance of knowing that the target demographic is crucial to our game’s success because we would know exactly the type ofContinue reading “Own IP Demographic Report”

Sprint 2 Action Plan

Anchor and Engines Discussion: This morning, me and my team were asked to sit down and have a discussion about our first sprint and our performance within that sprint, as well as the anchors and engines during our production. Anchors are things or members of the group that slowed/hindered progress during a sprint, and EnginesContinue reading “Sprint 2 Action Plan”

Sprint Three Production Blog – Synoptic Project

Week 1: 25/03/20 Today marks our first day attending online classes on Microsoft Teams due to Covid-19 lock down. To my surprise, I found out that the majority of my group had not installed the majority of the software that we required in order to continue production of our Synoptic Project. This morning was theContinue reading “Sprint Three Production Blog – Synoptic Project”

Sprint Two Production Blog – Synoptic Project

Week 1: 7/02/20: Throughout today, I have been organising and preparing my team’s scrum board so that we are prepared and know exactly what to do as sprint 2 begins. Below I have included some screen shots of our updated scrum board. Me and my team decided to switch from a traditional scrum board toContinue reading “Sprint Two Production Blog – Synoptic Project”

Sprint Four Production Blog – Synoptic Project

Week 1 4/06/20 Today is the beginning of my group’s 4th sprint, the final sprint before we have to hand over a working playable title. This morning, present were only me and Michael – Olivia was under the impression we were still in half-term, however showed up later. I will be working on producing aContinue reading “Sprint Four Production Blog – Synoptic Project”

High Concept Document (GDD)

Working Title: Thief Target Demographic: The target demographic of Thyv would be aimed towards a younger demographic between the ages of 13-20+, however the game would not exclude these demographics because it would be an enjoyable experience for older audiences as well. The reason why this age range would be the target demographic is becauseContinue reading “High Concept Document (GDD)”

Games Design Document – Personal Brief Pitch/Ideas

Working Title:  Thief – A Mischief Game Target Demographic: My game would be targeted towards the demographic of teenagers and adults ranging from 13-20+, this audience enjoys games that involve them thinking of ways around problems in order to solve them, I think this audience would also be my main demographic because they also enjoyContinue reading “Games Design Document – Personal Brief Pitch/Ideas”

Sprint One Production Blog – Synoptic Project

Week 1: Blog entry 8/01/20 (Day 1) Today marked the start of the first sprint for our game project. In order to start off the first sprint, my group held a scrum meeting and discussed what needs to be done to start off our production – the meeting is posted below. Throughout the day IContinue reading “Sprint One Production Blog – Synoptic Project”

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