Below, I will include screenshot evidence of the scrum meetings me and my team have been holding since we started working from home due to the COVID-19 lock down. We have spent our time working on Microsoft Teams as opposed to working on Zoom or Google Classroom. [All blog entries have been converted to postsContinue reading “Corona Virus Lock Down Scrum Meeting Evidence”
Tag Archives: WII6
Sprint 4 Action Plan
Today me and my group have started planning for the production of sprint 4. Within this sprint we aim to produce a working game by the end of our deadline, our goals are to complete a texturing workflow as well as aiming to produce a quest system and flashed out level that will be playable.Continue reading “Sprint 4 Action Plan”
Sprint 3 Action Plan
Now that Sprint 2 has come to an end, me and my team were once again asked to sit down to discuss and arrange a plan of action for Sprint 3. Firstly we revised the anchors and engines that pushed us forward, but also held us back during the period of Sprint 2. Exactly likeContinue reading “Sprint 3 Action Plan”
Sprint 2 Action Plan
Anchor and Engines Discussion: This morning, me and my team were asked to sit down and have a discussion about our first sprint and our performance within that sprint, as well as the anchors and engines during our production. Anchors are things or members of the group that slowed/hindered progress during a sprint, and EnginesContinue reading “Sprint 2 Action Plan”
Sprint One Production Blog – Synoptic Project
Week 1: Blog entry 8/01/20 (Day 1) Today marked the start of the first sprint for our game project. In order to start off the first sprint, my group held a scrum meeting and discussed what needs to be done to start off our production – the meeting is posted below. Throughout the day IContinue reading “Sprint One Production Blog – Synoptic Project”